Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Aura of Misfortune
(aura, divination, divine, misfortune) 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
Ability
Death's Grace
The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature.
Ability
Divine Innate Spells
DC 38; Constant (6th) true seeing; (3rd) haste; (2nd) see invisibility
Ability
Infuse Weapon
(divine, evocation) Any scythe gains the agile trait, can't be disarmed, and becomes a +2 greater striking keen scythe while the lesser death wields it.
Ability
Lurking Death
Circumstance: Trigger: A creature within 60 feet makes a ranged attack or uses
The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.
Ability
Negative Healing
The lesser death can choose whether or not it takes positive damage.
Ability
Status Sight
The lesser death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
Offense
Melee
Circumstance: combat round (melee)
keen scythe +32 [+28/+24] (agile, deadly 2d10, magical, reach 10 feet, trip), Damage 3d10+14 slashing plus 1d12 negative
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
scythe
Language
Common
Necril
Perception
darkvision
see invisibility
status sight
true seeing