Actions/Abilities/Traits: (OSE)
Action
weapon
2 or 4 * weapon (1d6 or by weapon)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Immunity
Unharmed by gas; unaffected by charm, hold, and sleep spells.
Special
Other materials
Golems formed of other materials are also possible.
Special
Constructing
A very complex, expensive, and time-consuming process.
Special
Mundane damage immunity; Immunity
See main entry.
Special
Weapons
4*1-handed or 2*2-handed.
Special
Attack multiple opponents
Up to 2 per round.
Special
Energy immunity
Unharmed by fire, cold, and electricity.