Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Adhesive Body
A creature that Strikes a living sap with a melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a DC 24 Reflex save or become grabbed by the living sap until the end of its next turn.
Ability
Engulf
DC 22, 2d6 acid, Escape DC 24, Rupture 10
Ability
Entangling Residue
A creature hit by a living sap's pseudopod Strike must succeed at a DC 24 Reflex save or become grabbed until the end of the living sap's next turn.
Ability
Motion Sense
Living sap can sense nearby motion through vibration and air movement.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +17 [+12/+7], Damage 2d8+8 bludgeoning plus entangling residue
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
critical hits
mental
piercing
precision
slashing
unconscious
visual
Perception
motion sense 60 feet
no vision
Weakness
cold 10