Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is prone until it Crawls to return to the water.
Ability
Aquatic Echolocation
An orca can use its hearing as a precise sense at the listed range, but only underwater.
Ability
Breach
The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.
Ability
Deep Breath
An orca can hold its breath for 2 hours.
Offense
Melee
Circumstance: combat round (melee)
jaws +13 [+8/+3], Damage 2d8+9 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
aquatic echolocation 120 feet
low-light vision