Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Drench
(abjuration, primal, water) The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+14 counteract modifier).
Ability
Vortex
(aura, water) 30 feet. Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimming creatures that don't have the water trait.
Ability
Water-Bound
When not touching water, the living waterfall is slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
wave +15 [+10/+5] (reach 10 feet), Damage 2d8+7 bludgeoning plus Push or Pull 5 feet
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
bleed
paralyzed
poison
sleep
Language
Aquan
Perception
darkvision
Resistance
fire 5