Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Capsize
The maliadi tries to capsize an adjacent aquatic vessel of its size or smaller. The maliadi must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the maliadi) or the pilot's Sailing Lore DC, whichever is higher.
Ability
Change Shape
The maliadi can take on the appearance of any Large, Huge, or Gargantuan animal. This doesn't change its Speed or Strikes.
Ability
Collar of Fire
(abjuration, fire, primal) The maliadi has resistance 20 to physical ranged attacks, such as arrows, bolts, javelins, and thrown rocks, as such attacks are magically diverted through its collar of fire. Nonmagical weapons and ammunition affected by this ability are incinerated and destroyed.
Ability
Counterspelling Wall [Reaction]
Circumstance: Trigger: A creature within 100 feet of the maliadi that the malia
The maliadi casts one of its innate wall of fire spells, with a duration of 1 round. If the spell that triggered this reaction passes through the wall of fire, the wall attempts to counteract it, with a counteract modifier of +28.
Ability
Deep Breath
The maliadi can hold its breath for 1 day.
Ability
Primal Innate Spells
DC 38, attack +30; 9th wall of fire (×3), wall of stone (×3); 8th fire shield, volcanic eruption; 4th air walk, gaseous form; Cantrips (9th) detect magic, produce flame; Constant (8th) freedom of movement; (7th) true seeing
Ability
River Form
The maliadi takes on the form of a stretch of river, with the effects of wind walk, except the maliadi can only affect itself, appears as a section of a flowing river that takes up the same space as the maliadi, and can't leave the ground.
Ability
Swallow Whole
Huge, 3d10+17 bludgeoning, Rupture 35
Ability
Trample
Huge or smaller, foot, DC 38
Offense
Melee
Circumstance: combat round (melee)
jaws +35 [+30/+25] (deadly d12, magical, reach 20 feet), Damage 3d12+19 piercing plus Improved Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
death effects
fire
Language
Aklo
Common
Draconic
Mwangi
Perception
darkvision
scent (imprecise) 60 feet
true seeing