Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 circumstance to all saves vs. dream and sleep
Ability
Druid Order Spells
DC 21; 2nd wild morph, wild shape (1 Focus Point)
Ability
Primal Prepared Spells
DC 21, attack +11; 2nd darkness, humanoid form; 1st burning hands, shillelagh, ventriloquism; Cantrips (2nd) dancing lights, produce flame, read aura, tanglefoot
Offense
Melee
Circumstance: combat round (melee)
claws +11 [+7/+3] (agile), Damage 1d4+4 slashing
Trait
Changeling
A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
leather armor
staff
Language
Common
Druidic
Perception
darkvision