Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Primal Innate Spells
DC 17; 1st ant haul; Cantrips (1st) dancing lights, ghost sound
Ability
Speak with Arthropods
A melixie can communicate with arthropods, such as insects, spiders, scorpions, crabs, and similar invertebrate animals. They can use Diplomacy to Make an Impression on arthropods and Request things from arthropods.
Ability
Sugar Rush
(manipulate) The melixie consumes a large quantity of sugar, honey, nectar, or similar sweets and goes into a frenzied state. The melixie immediately Strides or Flies. For the next 1d4+1 rounds, the melixie is quickened, and can use the additional action only to Stride or Fly. As soon as the rush ends, the melixie is fatigued for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
stinger +8 [+4/+0] (agile, finesse, magical), Damage 1d6-1 bludgeoning damage
Offense
Ranged
Circumstance: combat round (ranged)
sting shot +8 [+3/-2] (evocation, magical, range 20 feet), Damage 1d6 poison
Trait
Fey
Creatures of the First World are called the fey.
Trait
Sprite
A family of diminutive winged fey with a strong connection to primal magic.
Language
Common
speak with arthropods
Sylvan
Perception
low-light vision
Weakness
cold iron 2