Actions/Abilities/Traits: (D&D 5e)
Special
Keen Smell
The mngwa has advantage on Wisdom (Perception) checks that rely on smell.
Special
Pack Tactics
The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions/Abilities/Traits: (Pathfinder 1e)
Special
At will
chameleon stride, pass without trace
Special
Constant
feather step
Special
Creature of the Night (Su)
A mngwa exists only at night, appearing at sunset and fading away at sunrise. It receives the benefit of a heal spell (CL 15th) each night when it reappears. A mngwa's connection to darkness is so strong that it has sunlight powerlessness even within the effects of a daylight spell. However, a daylight spell that affects a mngwa loses 10 minutes of duration for each round it affects a mngwa in this way.
Special
Focus of Hate (Su)
A mngwa comes into being to punish a hated creature or group of creatures, and survives only as long as its focus of hate exists. The mngwa fades away permanently if its focus of hate dies (or if all members of the group die). A mngwa knows the direction and general distance to its focus of hate (or the nearest member in the case of a group). This sense can be blocked by any effect that blocks scrying. While its focus of hate exists, a mngwa destroyed through violence fades away and reappears fully restored in 1d4+1 days. The only way to permanently destroy a mngwa is to appease the spirits responsible for its creation-typically by killing its focus of hate or redressing the wrong that angered the spirits.
Special
Jungle Stealth (Ex)
A mngwa in forest terrain can move at full speed using the Stealth skill without penalty.
Special
Murderous Claws (Ex)
A mngwa deals an additional 1d6 points of bleed damage with its claw and rake attacks, and each subsequent successful claw and rake attack increases the amount of bleed damage by 1 (up to a maximum of 1d6+7 points of bleed damage). A successful DC 20 Heal check or the application of any magical healing stops the bleeding.