Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 to all saves vs. magic
Ability
Divine Innate Spells
DC 31; 6th divine wrath, heal, paralyze, remove curse, remove disease; 5th creation, remove fear; 4th charm; 2nd invisibility (at will; self only); 1st detect alignment (at will; evil only); Constant (5th) tongues
Ability
Holy Armaments
(divine, evocation) Any weapon gains the effect of a holy property rune while a monadic deva wields it.
Ability
Rebuke Soul
(auditory, divine, enchantment, good, incapacitation) The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes 5d10 good damage and must attempt a DC 32 Fortitude save. Regardless of the outcome, the target is then temporarily immune for 10 minutes. Critical Success The target is unaffected. Success The target takes half damage and is stunned 1. Failure The target takes full damage and is stunned 2. Critical Failure The target takes double damage and is stunned 4.
Ability
Rituals
DC 32; 1st angelic messenger
Ability
Solid Blow
(divine, evocation, force) When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional 2d12 force damage as its weapon shimmers with ripples of power.
Ability
Spiritual Warden
(abjuration, aura, divine) 20 feet. Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls.
Offense
Melee
Circumstance: combat round (melee)
holy mace +28 [+23/+18] (good, magical, shove), Damage 2d6+15 bludgeoning plus 1d6 force and 1d6 good plus solid blow
Trait
Angel
This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
Item
+1 striking mace
Language
Draconic
Infernal
tongues
Perception
darkvision
Weakness
evil 10