Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Spontaneous Spells
DC 26 (DC 27 with emotional spells); 4th confusionE, phantasmal killerE, weapon storm; 3rd fireballS, levitate, paralyze; 2nd dispel magicS, hideous laughterE, mirror image; 1st fearE, feather fall, magic missileS; Cantrips (4th) dancing lights, daze, detect magic, electric arc, shield
Ability
Imperious Retreat
Circumstance: King Merlokrep is adjacent to at least one enemy;
King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an Intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is flat-footed until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.
Ability
Rise from Death
(aura, divine, necromancy) If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King—this restores him to full hit points and grants him the Undead trait (along with negative healing and susceptibility to positive energy). Once the undead king is defeated, he remains destroyed—the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Ability
Signature Spells
King Merlokrep can cast any of his signature spells (indicated on his list of spontaneous spells above with an S) as heightened versions freely.
Ability
Sneak Attack
King Merlokrep deals an additional 1d6 precision damage to flat-footed creatures.
Offense
Ability
Circumstance: combat round (melee)
S Signature spell E emotion spell
Offense
Melee
Circumstance: combat round (melee)
battle axe +19 [+14/+9] (sweep), Damage 2d8+7 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kobold
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Item
2 gold lip rings
Crown of the Kobold King
gold horn bangles worth 12 gp
Man-Feller
oversized red and gold satin cloak with a crude painting of a gold dragon on the back
Language
Common
Draconic
Perception
darkvision