Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: once per minute
Variant sewer ooze
Ability
Filth Wave
Frequency: once per minute
Effect: The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 Reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action
Ability
Motion Sense
A sewer ooze can sense nearby motion through vibration and air movements.
Ability
Noxious Scent
(aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +17 [+13/+9] (agile, deadly d10, finesse, versatile S), Damage 2d8+5 bludgeoning plus 1d4 acid and 1d4 persistent acid
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
Trait
Mutant
The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision