Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constrict
2d10+4 bludgeoning, DC 26
Ability
Gift of Knowledge
When a mix couatl casts modify memory on a willing creature, the mix couatl can Sustain the Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.
Ability
Mix Couatl Venom
(poison) A mix couatl's venom deals good damage rather than poison damage to fiends; Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage, stunned 1, and stupefied 1 (1 round); Stage 3 2d8 poison damage, stunned 1, and stupefied 2 (1 round)
Ability
Primal Innate Spells
DC 26, attack +18; 7th plane shift (self only); 4th fireball, speak with plants; 3rd heal, mind reading (at will); 2nd detect alignment (at will), invisibility (self only), speak with animals; 1st create water, mending; Cantrips (4th) guidance, light, produce flame, stabilize
Ability
Star Child
The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without cover or being concealed.
Ability
Wrap in Coils
Circumstance: The mix couatl has a Medium or smaller creature grabbed or restra
The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10] (magical), Damage 2d10+9 piercing plus mix couatl venom and Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Couatl
A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.
Language
Celestial
Common
Draconic
telepathy 100 feet
Perception
darkvision