Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 36; 4th darkness, earthbind
Ability
Attack of Opportunity [Reaction]
Ability
Claim Trophy
The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for “freedom” in any language.
Ability
Huntblade Brutality
The sumbreiva's huntblade deals an additional 2d8 damage to drained, flat-footed, or frightened creatures.
Ability
Hunter's Triumph [Reaction]
Circumstance: Trigger: The sumbreiva kills a creature;
The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become frightened 3 (and fleeing as long as it's frightened on a critical failure).
Ability
Whip Drain
Circumstance: The sumbreiva has a creature grabbed with their shadow whip;
The grabbed creature must succeed at a DC 38 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.
Offense
Melee
Circumstance: combat round (melee)
sumbreiva huntblade +33 [+29/+25] (agile, death, finesse, magical, versatile S), Damage 3d8+16 piercing plus huntblade brutality
Offense
Ranged
Circumstance: combat round (ranged)
sumbreiva huntblade +33 [+29/+25] (agile, death, magical, thrown 30 feet, versatile S), Damage 3d8+16 piercing plus huntblade brutality
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Negative
Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.
Immunity
death effects
drained
Language
Aklo
Necril
Perception
greater darkvision
scent (imprecise) 30 feet