Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Mind Crush
Circumstance: The nilith has a creature grabbed.
The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim's worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by feeblemind, and it must attempt a second Will save against that effect.
Ability
Occult Innate Spells
DC 29; 5th hallucination, mind probe; 4th blink, confusion, crushing despair, dream message, invisibility (at will, self only), nightmare; 3rd mind reading (at will); Cantrips (5th) mage hand, message, read aura, shield
Offense
Melee
Circumstance: combat round (melee)
claw +23 [+19/+15] (agile, finesse, magical), Damage 2d10+9 slashing plus Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Common
telepathy 30 feet
Perception
darkvision
Resistance
mental 10
physical 5 (except silver)