Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Spontaneous Spells
DC 46, attack +42; 10th wish (1 slot); 9th contingency, disintegrate, disjunction, dominate, teleport (4 slots; 1 already used to cast contingency); 8th chain lightning, discern location, maze, uncontrollable dance (4 slots); 7th dispel magic, plane shift, prismatic spray, project image (4 slots); 6th baleful polymorph, flesh to stone, mislead, true seeing (4 slots); 5th false vision, mind probe, sending, tongues (4 slots); 4th freedom of movement, outcast's curse, private sanctum, shape stone (4 slots); 3rd hypnotic pattern, meld into stone, mind reading, shrink item (4 slots); 2nd glitterdust, mirror image, telekinetic maneuver, touch of idiocy (4 slots); 1st color spray, fear, ray of enfeeblement, true strike (4 slots); Cantrips (10th) detect magic, electric arc, mage hand, message, shield
Ability
Blinding Beauty
(aura, emotion, enchantment, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 43 Will save or be permanently blinded (plus stunned 3 on a critical failure).
Ability
Bloodline Spells
DC 46, 3 Focus Points; 10th faerie dust, fey disappearance, fey glamour
Ability
Change Shape
(polymorph, primal, transmutation) Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form..
Ability
Contingency
Circumstance: Trigger: Nyrissa is damaged by a melee strike;
Mislead activates on Nyrissa.
Ability
Evasion
When Nyrissa rolls a success on a Reflex save, she gets a critical success instead.
Ability
Focus Beauty
(emotion, enchantment, mental, primal, visual) Nyrissa focuses her beauty upon a target within her blinding beauty aura. The creature takes 6d12 mental damage (DC 46 basic Will save) and is blinded until the end of their next turn (12d12 mental damage and permanent blindness on a critical failure). Nyrissa can Focus Beauty on a given creature only once per turn.
Ability
Inspiration
(emotion, enchantment, mental, primal) Nyrissa can inspire an intelligent, willing creature by scratching that creature with a thorn from her body. This reduces that creature's Hit Points by 1 permanently, but grants the creature several abilities: darkvision, the ability to see invisible creatures, and an ability boost to an ability of Nyrissa's choice. A bard granted this inspiration gains a +2 status bonus to Performance when determining the effect of compositions. Only one creature at a time can benefit from this inspiration. For the bulk of this Adventure Path, King Irovetti carries this inspiration, but once he is slain or defeated, who Nyrissa grants the bonus to instead (if anyone) is left to the GM to determine.
Ability
Primal Innate Spells
DC 46, attack +42; 9th nature's enmity, regenerate, tree stride; 8th heal (×3), horrid wilting, wall of thorns; 7th charm (×3); 6th restore senses (at will), tree shape; Constant (10th) speak with animals, speak with plants
Ability
Protection from Decapitation
The first time Nyrissa is decapitated by any effect (including a vorpal weapon like Briar), the effect is negated. She takes no damage from the attack and is not decapitated, but she then loses her protection from decapitation for 24 hours.
Ability
Quickened Casting
Circumstance: Nyrissa hasn't used Quickened Casting since the start of her prev
Frequency: three times per day
Requirements: Nyrissa hasn't used Quickened Casting since the start of her previous turn; Effect If Nyrissa's next action is to cast an arcane spontaneous spell that is 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).
Ability
Rituals
; 8th control weather, create demiplane; 6th awaken animal, commune with nature, primal call; 3rd geas; 2nd inveigle
Ability
Shame
Nyrissa is focused on her goal to conquer the final kingdom she promised the Lantern King, but she still suffers from shame (page 459) when she attacks anyone who wields Briar or any character who rules a kingdom (particularly, any PC who serves as Ruler). Forgive Foe can be attempted against Nyrissa with a DC 51 Diplomacy check or Performance check. If Nyrissa is affected by a critical success from Forgive Foe, she calls for a truce to speak to the PCs as detailed on page 460.
Ability
Switch Fables
Frequency: once per minute
Effect: Nyrissa Strides a minimum distance of ten feet, after which the reality of the demiplane folds around her in a tangle of vines and flowers. She then teleports from her current Fable to one of the other three of her choice, appearing in a square of her choosing within the central twenty feet of the chosen Fable.
Ability
Wild Empathy
Nyrissa can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.
Offense
Melee
Circumstance: combat round (melee)
thorny lash +41 [+37/+33] (agile, finesse, magical), Damage 4d6+14 slashing plus 4d10 poison
Offense
Ranged
Circumstance: combat round (ranged)
hurled thorn +41 [+36/+31] (range increment 60 feet), Damage 2d6+14 piercing plus 2d10 poison
Trait
Fey
Creatures of the First World are called the fey.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Immunity
controlled
Item
anklets of alacrity
major ring of fire resistance
ring of spell turning
Language
Aklo
Common
Draconic
Elven
Gnomish
Hallit
Perception
darkvision
Weakness
cold iron 20