Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cleanly Vulnerability
An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.
Ability
Divine Innate Spells
DC 32; 5th control water, create water (at will), dimension door, stinking cloud; 4th dimension door (at will)
Ability
Grab Weapon [Reaction]
Circumstance: Trigger: A creature hits the omox with a melee weapon;
The omox attempts to Disarm the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved.
Ability
Liquid Leap
Circumstance: The omox is in a space of liquid;
The omox teleports from its current space to any unoccupied space of liquid within 120 feet.
Ability
Rituals
DC 32; 1st abyssal pact
Ability
Slime Trap
10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes (DC 35). Critical Failure As failure, but the target is also clumsy 1 for the same duration.
Ability
Smother
Circumstance: The omox has a creature grabbed;
The demon flows over the grabbed creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or else it becomes blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed.
Offense
Melee
Circumstance: combat round (melee)
sludge tendril +25 [+20/+15], Damage 2d6+13 bludgeoning plus 2d6 acid and 1d6 evil and Grab
Offense
Ranged
Circumstance: combat round (ranged)
slime ball +24 [+19/+14] (range increment 30 feet), Damage 2d4+13 bludgeoning plus 2d6 acid and 1d6 evil and slime trap
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
disease
poison
precision
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
greater darkvision
Weakness
cold iron 10
good 10