Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Compel Courage
(auditory, divine, emotion, enchantment, linguistic, mental) The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds. The ostiarius and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 persistent bleed damage and can't attempt a flat check to end this damage as long as they're compelled.
Ability
Divine Innate Spells
DC 24; 3rd enthrall, wanderer's guide; 2nd calm emotions (at will), darkness, silence; Cantrips (3rd) shield
Ability
Focus Gaze
(concentrate, divine, enchantment, fear, mental, visual, incapacitation) The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Whispering Wounds. In addition, if the creature was already sickened and fails its save, the creature is fascinated by the ostiarius and can't use hostile actions. This fascination lasts for 1 round or until the ostiarius takes any hostile action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour.
Ability
Painsight
(divination, divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions
Ability
Rituals
DC 22; 2nd inveigle
Ability
Sense Portal
(divination, divine) The ostiarius always knows the direction and distance to the closest portal between the Shadow Plane and the Material Plane. This sense functions only on these two planes.
Ability
Whispering Wounds
(aura, divine, enchantment, mental, visual) 30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a DC 21 Will save or become sickened 1.
Offense
Melee
Circumstance: combat round (melee)
claw +13 [+9/+5] (agile, evil, finesse, magical), Damage 2d6+2 slashing plus 2d6 persistent bleed
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Velstrac
A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.
Immunity
cold
Language
Common
Infernal
Shadowtongue
telepathy 100 feet
Perception
greater darkvision
painsight
sense portal
Weakness
good 5
silver 5