Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. It also gains weakness 5 to good, mental, and physical damage. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes. An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together.
Ability
Bone Chariot
Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit. Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.
Ability
Scuttle Away [Reaction]
Circumstance: Trigger: The ostovite's bone chariot is destroyed;
The ostovite within Steps or Strides.
Offense
Melee
Circumstance: combat round (melee)
mandibles +9 [+4/-1] (finesse), Damage 1d4 piercing plus 1d4 acid
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
good damage
healing
lawful damage
mental
necromancy
nonlethal attacks
paralyzed
poisoned
sickened
unconscious
Language
Abyssal
Perception
darkvision