Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: the overgrown viper vine is in area A7; . Trigger: a creature att
Variant viper vines
Ability
Captivating Pollen
(enchantment, incapacitation, mental, poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours. Success The creature is sickened 1. Failure The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.
Ability
Cold Vulnerability
When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.
Ability
Constrict
3d8+10 bludgeoning, DC 35.
Ability
Grasping Roots
Circumstance: the overgrown viper vine is in area A7; . Trigger: a creature att
The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a DC 35 Reflex saving throw. Critical Success The target is unaffected. Success The target treats the first square of its movement as difficult terrain. Failure The target becomes immobilized by the foliage, (escape DC 35). Critical Failure As failure but the target also falls prone.
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (reach 10 feet), Damage 3d6+13 piercing plus 3d6 poison
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Perception
low-light vision
otherwise imprecise) 60 feet
tremorsense (precise in area A7
Resistance
poison 15