Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
A zuishin's ward is a specific gate, doorway, or shrine.
Ability
Attack of Opportunity [Reaction]
Ability
Divine Innate Spells
DC 29; 5th breath of life, dimension door (×3), dispel magic, heal; 4th remove disease, remove paralysis; 3rd heal (×2); 2nd detect alignment (at will; evil only), shield other
Ability
Healing Arrow
(divine, healing, necromancy) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life, heal, remove disease, or remove paralysis. The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.
Ability
Holy Weaponry
(divine, enchantment, evocation, good) Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
Ability
Ward
(abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
Offense
Melee
Circumstance: combat round (melee)
katana +23 [+18/+13] (deadly d8, magical, two-hand d10, versatile P), Damage 2d6+9 slashing plus 1d6 good
Offense
Ranged
Circumstance: combat round (ranged)
composite longbow +24 [+19/+14] (deadly d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+9 piercing plus 1d6 good
Trait
Kami
Kami are spirits of the Material Plane that bond with a specific object or place.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Item
+1 breastplate
+1 composite longbow
+1 katana
Language
Common
telepathy 100 feet
Perception
darkvision
Weakness
cold iron 10