Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Betrayal Toxin
(divine, enchantment, mental, poison) A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally; Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 stupefied 1 (1 round); Stage 2 stupefied 2 (1 round)
Ability
Divine Innate Spells
DC 30; 7th mask of terror (self only); 6th dominate; 5th calm emotions, charm, suggestion (at will); Cantrips (5th) detect magic; Constant (6th) tongues, true seeing
Ability
Easy to Call
A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Ability
Entangling Train [Reaction]
15-foot circumstance penalty to its Speeds until the end of its next turn.
Ability
Skip Between
(conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Offense
Melee
Circumstance: combat round (melee)
vine +18 [+13/+8] (finesse, reach, versatile P), Damage 2d10+6 slashing plus 1d6 evil, 1d6 persistent bleed, and betrayal toxin
Offense
Ranged
Circumstance: combat round (ranged)
thorn +18 [+14/+10] (agile, range increment 50 feet), Damage 2d4+6 piercing plus 1d6 evil, 1d6 persistent bleed, and betrayal toxin
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Sahkil
Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision, immunity to fear, and weakness to good.
Immunity
fear
poison
Language
Abyssal
Celestial
Infernal
Requian
telepathy 100 feet
tongues
Perception
darkvision
true seeing
Weakness
good 5