Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Jaunt
(conjuration, move, primal, teleportation) The poracha teleports up to 40 feet. It must have line of sight to the space it teleports to. It can't use Jaunt again for 1d4 rounds.
Ability
Object Meld
(primal, transmutation) The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense. The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.
Offense
Melee
Circumstance: combat round (melee)
jaws +13 [+8/+3] (finesse, magical), Damage 2d6+7 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Sylvan
Perception
darkvision
tremorsense (imprecise) 10 feet
Weakness
sonic 5