Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (1d12)
Special
Shape stealing
Can adopt the form of any human-like creature (7' tall or less) observed. Then proceed to attack the person mimicked.
Special
Trickery
Will attempt to kill a PC, take on their role, then attack the party by surprise (e.g. during a battle).
Special
Reversion
If killed, reverts to its original form.
Special
Spell immunity
Unaffected by sleep and charm spells.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 21; 3rd mind reading (at will)
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
Offense
End the Charade
Circumstance: Trigger: The doppelganger is transformed with Change Shape and an
The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is flat-footed against this attack.
Offense
Melee
Circumstance: combat round (melee)
claw +10 [+6/+2] (agile), Damage 2d6+5 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Common
two other languages
Perception
darkvision