Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Primal Innate Spells
DC 16; 2nd speak with animals (at will); Cantrips (1st) prestidigitation
Ability
Unluck Aura
(aura, divination, mental, misfortune, primal) 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.
Offense
Melee
Circumstance: combat round (melee)
shortsword +8 [+4/+0] (agile, finesse, magical, versatile S), Damage 1d6-3 slashing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +8 [+3/-2] (deadly 1d10, magical, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Item
shortbow (60 arrows)
shortsword
Language
Gnoll
Undercommon
Perception
(-2 to hear things)
Weakness
cold iron 2