Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant elasmosaurus
Ability
Attack of Opportunity
Jaws only.
Ability
Deep Breath
The elasmosaurus can hold its breath for 2 hours.
Ability
Long Neck
An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface.
Ability
Thrashing Retreat
A swimming elasmosaurus thrashes the area around it as it attempts to flee. It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This Swim does not trigger reactions based on movement.
Offense
Drag Below
The elasmosaurus attempts an Athletics check against a grabbed foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body.
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14] (reach 15 feet), Damage 2d12+13 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak languages, and can’t be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet