Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Boneshatter [Reaction]
Circumstance: Trigger: The ravener husk takes any amount of bludgeoning damage;
The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic Reflex save).
Ability
Breath Weapon
(divine, evocation, negative) The ravener husk breathes a torrent of negative energy that deals 16d6 negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 31
Ability
Ravenous Repast
Frequency: once per day
Effect: The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC 5 flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (magical, reach 15 feet), Damage 3d8+16 piercing plus 2d6 negative
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Perception
darkvision
soulsense 60 feet
Weakness
good 10