Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cold Adaptation
The lagofir reduces the effects it suffers from cold environments by one step.
Ability
Consuming Fumes
(aura, fire) 15 feet. The lagofir is surrounded by fumes from the flammable oil it exudes. Each nonmagical open flame the size of a torch or larger within the emanation explodes, dealing 4d4 fire damage to all creatures and objects adjacent to the flame (DC 17 basic Reflex save). After exploding, the fire source is extinguished.
Ability
Deep Breath
A lagofir can hold its breath for 1 hour.
Ability
Flammable
Lagofirs excrete a warm, flammable oil. Any creature that Grapples a lagofir or is grabbed or restrained by a lagofir becomes coated in lagofir oil for 10 minutes or until the oil is washed off, which takes 1 minute of vigorous scrubbing. Any time a lagofir or a creature coated in lagofir oil is dealt fire damage, it catches flame, taking 1d6 persistent fire damage.
Ability
Gnaw
Circumstance: The lagofir's last action was a successful jaws Strike;
The lagofir gnaws on the target, driving its teeth deeper into its prey. The target takes 1d8+3 piercing damage.
Ability
Nimble Rush
The lagofir attacks while darting around its foes. The lagofir Strides twice and Strikes at any point during its movement. It can substitute a Swim action in place of any Stride.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+8/+4] (agile, finesse), Damage 1d8+3 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet