Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Eviscerate
8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.
Ability
Innate Primal Spells
DC 33; 5th charm (at will), illusory disguise (×3)
Ability
Kaiju Blood
Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).
Ability
Kaiju Ray
(evocation, primal) The rivka opens its maw and projects a 60-foot line of primal energy that deals 14d6 damage (DC 32 basic Reflex save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
claw +26 [+22/+18] (agile, finesse), Damage 3d6+11 slashing
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Common
Resistance
one type 10 (see above)