Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
juggernaut
Ability
Bomber
When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.
Ability
Cruel Anatomist
The Thresholder Hermeticist deals an additional 2d8 bleed damage with melee Strikes. A creature who bleeds for 2 rounds from this becomes enfeebled 1 for as long as it continues bleeding.
Ability
Infused Items
A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused greater acid flasks (14), infused major eagle-eye elixirs (2), infused major elixirs of life (3), infused greater mistform elixirs (2).
Ability
Juggernaut
When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.
Ability
Outside of Time
The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be quickened or slowed unless they choose to be.
Ability
Quick Bomber
The Thresholder Hermeticist Interacts to draw an alchemical bomb, then Strikes with it.
Offense
Melee
Circumstance: combat round (melee)
dagger +31 [+27/+23] (agile, finesse, magical, versatile S), Damage 3d4+8 piercing plus cruel anatomist
Offense
Ranged
Circumstance: combat round (ranged)
greater acid flask +31 [+26/+21] (range increment 30 feet, splash 10 feet), Effect: 1 acid damage plus 3d6 persistent acid damage and 3 acid splash damage
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
A Thresholder Hermeticist carries the following infused items
infused greater mistform elixirs (2).
infused major eagle-eye elixirs (2)
infused major elixirs of life (3)
which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily prepara
Language
Aklo
Hallit
Perception
unseen sight
Resistance
mental 15