Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Gaseous Smash
Frequency: once per round
Effect: The rotbomber pulls two necrotic pustules from its body, one in each hand, and leaps into the air in an attempt to detonate them simultaneously on a hapless victim. The rotbomber Leaps up to 15 feet horizontally and 10 feet vertically to land in a square adjacent to a target creature and makes a necrotic pustule Strike against the target. If the Strike hits, it deals an additional 4d6 bludgeoning damage to the target. This counts as two attacks for the purposes of determining the rotbomber's multiple attack penalty, but the penalty does not increase until after the Gaseous Smash.
Ability
Necrotic Rot
(disease, necromancy, negative) Necrotic rot withers and corrupts living tissue at an alarming rate. An infected creature can't heal damage it takes from necrotic rot until it has been cured of the disease. Saving Throw DC 29 Fortitude; Stage 1 2d6 negative damage (1 day); Stage 2 drained 1; Stage 3 3d6 negative damage and drained 2; Stage 4 dead, rising as a rotbomber immediately.
Ability
Pressurized Pustules
When a rotbomber takes acid, fire, physical or sonic damage, there is a chance a prematurely developed pustule bursts open, determined by a DC 11 flat check. All creatures in a 10-foot emanation must succeed at DC 29 Fortitude save or become sickened 2. A creature that gets a critical failure becomes sickened 3. Any creature who attempts this save becomes temporarily immune to pressurized pustules for 24 hours.
Ability
Propulsive Pestilence
The pressurized necrotic gases within the rotbomber's pustules make them explode far more dramatically than most alchemists' bombs. The rotbomber's necrotic pustules deal splash damage to every creature within 15 feet of the target.
Ability
Slow
A rotbomber is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14], Damage 3d8+12 piercing plus necrotic rot
Offense
Ranged
Circumstance: combat round (ranged)
necrotic pustule +26 [+21/+16] (negative, range increment 60 feet, splash), Damage 3d10+14 bludgeoning and negative damage plus necrotic rot
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 10