Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Graylok Ambusher)
Actions/Abilities/Traits: (Pathfinder 2e) (Graylok Ambusher)
Ability
Ability
Frost giant dirty fighters
Ability
Brutal Beating
When the Graylok ambusher scores a critical hit with a melee Strike, the target is frightened 1.
Ability
Deny Advantage
A Graylok ambusher isn't flat-footed to hidden, undetected, or flanking creatures of 8th level or lower or creatures of 8th level or lower using sneak attack. However, such creatures can still help other creatures flank.
Ability
Dread Striker
Any creature that has the frightened condition is flat-footed against the Graylok ambusher's attacks.
Ability
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Ability
Light Step
When the Graylok ambusher Strides or Steps, they ignore difficult terrain.
Ability
Opportune Backstab [Reaction]
Circumstance: Trigger: A creature within melee reach is hit by a melee attack f
The Graylok ambusher attempts a Strike against the triggering creature.
Ability
Sneak Attack
The Graylok ambusher deals an additional 2d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
hatchet +18 [+14/+10] (agile, magical, reach 10 feet, sweep, thrown 10 feet), Damage 2d6+9 slashing
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking hatchet
breastplate
Language
Common
Jotun
Perception
low-light vision
Weakness
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Graylok Artillerist)
Actions/Abilities/Traits: (Pathfinder 2e) (Graylok Artillerist)
Ability
Ability
Frost giant grenadiers
Ability
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Ability
Ignite Greataxe
The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.
Ability
Throw Bomb
Circumstance: The Graylok artillerist has two free hands;
The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a 10-foot burst, and works as moderate alchemist fire, except it inflicts 4d6 fire damage with a DC 23 basic Reflex save. Creatures that fail or critically fail this save also take 4 persistent fire damage.
Ability
Wide Swing
The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
greataxe +21 [+16/+11] (magical, reach 10 feet, sweep), Damage 2d12+8 slashing
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking greataxe
breastplate
sack with 10 firebombs (see Throw Bomb)
Language
Common
Jotun
Perception
low-light vision
Weakness
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Graylok Gatebreaker)
Actions/Abilities/Traits: (Pathfinder 2e) (Graylok Gatebreaker)
Ability
Ability
Circumstance: Another frost giant gatebreaker has Readied to Stride on the fros
Frost giant besiegers
Ability
Freeze Blade
The frost giant gatebreaker breathes on the blade of their battleaxe, coating it in a layer of magical ice. For 1 minute, the frost giant's battleaxe Strikes gain the cold trait, and creatures struck by the battleaxe are slowed 1; at the end of each of their turns, the slowed creature can attempt a DC 23 Fortitude save to end the condition.
Ability
Ice Stride
A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Ability
Shield Block [Reaction]
Ability
Shielded Stride
When the frost giant gatebreaker has their shield up, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as Attack of Opportunity).
Ability
Trampling Ram
Circumstance: Another frost giant gatebreaker has Readied to Stride on the fros
The two frost giants Stride, with a maximum distance equal to the slowest giant's Speed. Every creature whose space they move through takes 2d8+9 bludgeoning damage (DC 23 basic Reflex save); creatures who fail their save fall prone. At the end of their movement, the giants make a single Strike with a +20 modifier (reach 15 feet), inflicting 4d6+16 bludgeoning damage on a hit and knocking the target prone. If the giants hit, they can immediately attempt to Shove the creature as a free action.
Offense
Melee
Circumstance: combat round (melee)
battleaxe +20 [+15/+10] (magical, reach 10 feet, sweep), Damage 2d8+9 slashing
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking battle axe
battering ram
breastplate
BT 15)
HP 30
large tower shield (Hardness 5
Language
Common
Jotun
Perception
low-light vision
Weakness
fire 10