Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Drain Life
(necromancy, occult) When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude save or become drained 1. Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.
Ability
Entropic Touch
Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage. The sceaduinar's melee Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead.
Ability
Occult Innate Spells
DC 25; 4th darkness, dimension door, dispel magic, harm; 3rd grim tendrils, harm (×3); 2nd silence; Cantrips (4th) chill touch
Ability
Void Child
Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails Crafting checks.
Ability
Wing Flash [Reaction]
Circumstance: Trigger: A creature attempts a melee attack against a sceaduinar
The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals 4d6 negative damage to the triggering creature (DC 22 basic Reflex save).
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+14/+10] (agile, finesse, magical), Damage 2d6+4 piercing plus 2d6 negative and drain life
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Negative
Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.
Immunity
death effects
drained
Language
Aklo
Perception
greater darkvision
lifesense 120 feet
Resistance
physical 5 (except adamantine)
Weakness
good 10