Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
Ability
Blatant Liar
While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
Ability
Deflecting Lie [Reaction]
Circumstance: Trigger: A creature hits the sepid with a ranged Strike or a rang
The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.
Ability
Divine Innate Spells
DC 34; 7th dispel magic, misdirection (at will; self only), nondetection (at will; self only), paralyze; 4th darkness (at will), dimension door (at will), fly; 3rd comprehend language (at will; self only); Cantrips (7th) detect magic
Ability
Rain of Debris
(divine, evil, evocation) The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds.
Ability
Rituals
DC 34; 2nd create undead (no secondary caster required); 1st div pact
Offense
Melee
Circumstance: combat round (melee)
falchion +30 [+25/+20] (evil, forceful, magical, sweep), Damage 2d10+16 slashing plus 1d6 evil and 1d6 mental
Trait
Div
Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Item
+2 striking falchion
Language
Common
Daemonic
telepathy 100 feet
Perception
greater darkvision
Weakness
cold iron 10
good 10