Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Electric Surge
Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Ability
Mound
When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature.
Ability
Shamble
Circumstance: The shambler is in mound form. . Trigger: A creature unaware of t
The shambler makes a vine Strike against the creature. Then roll initiative.
Ability
Vine Lash
The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Offense
Melee
Circumstance: combat round (melee)
vine +17 [+12/+7] (reach 10 feet), Damage 2d8+8 bludgeoning plus Grab
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
electricity
Language
(can't speak any language)
Common
Elven
Sylvan
Perception
darkvision
Resistance
fire 5