Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: Taljjae is reduced to 0 Hit Points;
+2 status to all saves vs. water
Ability
Exoskeletal Armory
At the beginning of each day, Tehialai can molt to change the morph of her two massive striking claws. She chooses two morphs (see below) and adds their Strikes and Release Claw effects to the stat block presented here. Tehialai can molt two different claws or two copies of the same claw.
Ability
Move Home
Circumstance: Tehialai is adjacent to a broken ship, and her ship armor is brok
Tehialai claims nearby ship pieces to rebuild her home. She destroys the adjacent ship and rebuilds her ship armor, restoring her Hardness and increasing her AC back to 36.
Ability
Pressurize Claw
2 penalty to any attack rolls and DCs when she Releases that Claw.
Ability
Release Claw
Circumstance: Tehialai has Pressurized a Claw;
Tehialai lashes out with the force of the sea. See each claw for its released effect; the DC for any effect is 33. After Releasing a Claw, the claw depressurizes
Ability
Ship Armor
Tehialai hides within a shell made of all the ships she has stolen. This ship armor reduces any damage Tehialai takes by an amount equal to its Hardness. Once Tehialai is reduced to fewer than half her Hit Points, or immediately upon being damaged by a critical hit, her ship armor breaks, removing her Hardness and reducing her Armor Class to 32.
Offense
Capsize
Tehialai attempts to capsize an aquatic vessel of her size or smaller that she's adjacent to. She must succeed at an Athletics check with a DC of 33 (reduced by 5 for each size smaller the vessel is) or the pilot's Sailing Lore DC, whichever is higher.
Offense
Melee
Circumstance: combat round (melee)
mandibles +27 [+22/+17] (magical, reach 10 feet), Damage 4d8+10 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
water spit +25 [+20/+15] (magical, range 120 feet, water), Damage 4d6+10 piercing
Language
Aquan
Okaiyan
Perception
darkvision
wavesense 60
Resistance
ship armor