Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Archon's Door
Once per day, if an archon sees another creature cast dimension door, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.
Ability
Courageous Switch
When a shield archon uses its dimension door innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast dimension door.
Ability
Divine Innate Spells
DC 27; 4th dimension door (at will); 2nd shield other (x3); 1st true strike (x3); Cantrips (5th) message; Constant (5th) tongues
Ability
Living Shield
A shield archon's shield is the focal point of its courage and soul. It always has its shield raised without needing to Raise a Shield, and it can use Shield Block as a free action instead of a reaction (Hardness 10, HP 80). A shield archon can trigger its Shield Block free action when an ally within 10 feet is the target of an attack, reducing damage to that ally instead of itself but otherwise following the normal rules of Shield Block.
Ability
Menacing Guardian
1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
Ability
Morphic Hands
(divine, transmutation) A shield archon's hands can change into a +1 holy striking spear and a lesser sturdy shield or back into hands. Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a regenerate spell or similar magic. If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 hours.
Ability
Retributive Strike
Offense
Melee
Circumstance: combat round (melee)
holy striking spear +22 [+17/+12] (magical, reach 10 feet), Damage 2d6+10 piercing plus 1d6 good
Trait
Archon
Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 full plate
Language
Draconic
Infernal
tongues
Perception
darkvision
Weakness
evil 10