Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (2d6)
Special
Rapacious
Consume everything in their path, when hungry.
Special
Morale
Attack relentlessly, once they are engaged in melee (morale 12). Will even pursue through flames.
Special
Lair treasure
30% chance of 1d10 * 1,000gp worth of gold nuggets, mined by the ants.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Giant Ant Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 1d10 poison and enfeebled 2 (1 round); Stage 3 1d12 poison and enfeebled 3 (1 round)
Ability
Haul Away
Circumstance: The giant ant has a Large or smaller creature grabbed;
The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is encumbered if the grabbed creature is Medium or larger.
Offense
Melee
Circumstance: combat round (melee)
mandibles +11 [+6/+1], Damage 1d8+4 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
scent (imprecise) 30 feet