Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant zombie
Ability
Pummel the Fallen
A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.
Ability
Seawater Retch
(necromancy, occult, water) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds.
Ability
Slow
A sodden sentinel is permanently slowed 1 and can't use reactions.
Ability
Tainted Guts
When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
Offense
Melee
Circumstance: combat round (melee)
fist +24 [+19/+14], Damage 2d12+16 bludgeoning plus Improved Knockdown
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 15
slashing 15