Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Elemental Assault
Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element: Air electricity, Earth bludgeoning, Fire fire, or Water cold.
Ability
Elemental Bulwark [Reaction]
Circumstance: Trigger: An enemy is about to damage the dune dancer with cold, e
The dune dancer gain resistance 2 against the triggering damage.
Ability
Occult Spontaneous Spells
DC 17, attack +9; 1st color spray, soothe, true strike (2 slots); Cantrips (1st) detect magic, guidance, inspire courage, mage hand, shield, telekinetic projectile
Offense
Melee
Circumstance: combat round (melee)
scimitar +7 [+2/-3] (forceful, sweep), Damage 1d6+2 slashing
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Suli
Sulis are planar scions descended from jann.
Item
scimitar
tambourine
Language
Aquan
Auran
Common
Ignan
Terran