Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 17; 2nd obscuring mist
Ability
Boiling Rain
Frequency: once per day
Effect: The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.
Ability
Breath Weapon
(arcane, fire) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds.
Ability
Steam Vision
The steam mephit ignores the concealed condition from mist and steam.
Offense
Melee
Circumstance: combat round (melee)
claw +7 [+3/-1] (agile, finesse), Damage 1d6+1 slashing
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
bleed
paralyzed
poison
sleep
Language
Aquan
Ignan
Perception
darkvision
steam vision
Weakness
cold 3