Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Clutching Stones
The sturzstromer's space is greater difficult terrain.
Ability
Landslide
Circumstance: The sturzstromer's most recent action was to cast earthquake;
The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a DC 41 Reflex save or be buried as in an avalanche.
Ability
Primal Innate Spells
DC 41; 10th earthquake; 8th earthbind (at will), earthquake (×3), stone tell
Ability
Pummeling Assault
Each foe in the sturzstromer's space takes 4d10 bludgeoning damage (DC 41 basic Reflex save).
Ability
Tremorsense
A sturzstromer's tremorsense is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its tremorsense
Offense
Grasping Bites
The sturzstromer attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty. Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is restrained by the sturzstromer until the end of the sturzstromer's next turn. Success The creature falls prone and is grabbed by the sturzstromer until the end of the sturzstromer's next turn
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
visual
Language
Terran
Perception
no vision
tremorsense (precise) 120 feet
Resistance
piercing 20
slashing 20
Weakness
area damage 12
splash damage 12