Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Ability
Constrict
1d8+3 bludgeoning, DC 20
Ability
Divine Innate Spells
DC 20, attack +12; 3rd glyph of warding, secret page; 1st detect alignment (at will, lawful only); Cantrips (2nd) acid splash, daze, ghost sound, mage hand, sigil; Constant (4th) freedom of movement
Ability
Entropy Sense
(divination, divine, prediction) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
Ability
Garbled Thoughts
(divine, emotion, enchantment, mental) A creature hit by the akizendri's bite Strike must attempt a DC 20 Will save. Success The creature is unaffected. Failure The creature is stupefied 1 for 1d4 rounds. Critical Failure As failure, but the creature is also confused for 1 round.
Ability
Protean Anatomy
(divine, transmutation) An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
Ability
Text Immersion
(divine, transmutation) When the akizendri casts secret page, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is stunned 1.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2] (chaotic, finesse, magical), Damage 2d8+3 piercing plus 1d4 chaotic and garbled thoughts
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Protean
A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
Language
Abyssal
Celestial
telepathy (touch)
Perception
darkvision
entropy sense (imprecise) 30 feet
Resistance
precision 3
protean anatomy 6
Weakness
lawful 3