Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Action
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Special
Limited Amphibiousness
The lacedon can breathe air and water but begins to suffocate if not submerged in the sea at least once a day for one minute.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
45 feet
Ability
Consume Flesh
Circumstance: The lacedon is adjacent to the corpse of a creature that died wit
The lacedon devours a chunk of the corpse and regains 2d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Corpse Scent
The lacedon can smell humanoid corpses in the water from up to 1 mile away.
Ability
Ghoul Fever
(disease) Saving Throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead and rises as a ghoul the next midnight
Ability
Paralyzing Spew
(incapacitation, occult, necromancy) The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing 1d6 poison damage with a DC 17 basic Fortitude save. A non-elf creature that fails its save is also paralyzed. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0] (finesse), Damage 1d6+5 piercing plus ghoul fever
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Aquan
Common
Necril
Perception
corpse scent (imprecise)
darkvision