Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Engulf
DC 29, 6d6 bludgeoning, Escape DC 29, Rupture 17
Ability
Motion Sense
A tar ooze can sense nearby motion through vibration and movement.
Ability
Sticky [Reaction]
Circumstance: Trigger: The tar ooze is hit by a melee attack;
The ooze attempts to Grapple the creature that hit it. The ooze must still spend an action to extend the duration of the Grab on subsequent rounds, as normal.
Ability
Viscous Sludge
The tar ooze can have up to eight creatures grappled at the same time; doing so doesn't prevent it from making pseudopod Strikes. A tar ooze can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain.
Ability
Zombification
(necromancy, ooze) A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +23 [+18/+13] (reach 10 feet), Damage 2d10+14 bludgeoning plus Improved Grab
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
critical hits
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision
Weakness
fire 10