Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Captivating Pollen
(enchantment, incapacitation, mental, poison) The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours. Success The creature is sickened 1. Failure The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn. Critical Failure As failure, plus the creature is stupefied 2 for 24 hours.
Ability
Cold Vulnerability
When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.
Ability
Constrict
3d8+8 bludgeoning, DC 33
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+22/+17] (reach 10 feet), Damage 3d6+11 piercing plus 3d6 poison
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Perception
low-light vision
tremorsense (imprecise) 60 feet
Resistance
poison 15