Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male variant grodair
Ability
Death Flood
(conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
Ability
Muddy Field
(primal, transmutation, water) The great grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.
Ability
Organ of Endless Water
(conjuration, manipulate, primal, water) The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action.
Ability
Primal Spontaneous Spells
DC 25; 5th control water
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8], Damage 2d10+9 piercing
Offense
Ranged
Circumstance: combat round (ranged)
water jet +16 [+11/+6] (range increment 60 feet), Damage 4d6 bludgeoning plus Push 10 feet
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Language
Aquan
Common
Sylvan
Perception
darkvision