Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Earth Glide
Temteki can Burrow through any earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnel or sign of its passing.
Ability
Earthen Cypress
Circumstance: Temteki is standing on the ground;
Temteki draws up the earth around itself into the shape of a cypress tree. While in this stance, Temteki's reach for spike Strikes increases to 15 feet, but Temteki can't move except to Burrow into the ground using Earth Glide. Doing so causes Temteki to leave this stance and creates a heap of earth in the square Temteki left, making the square difficult terrain.
Ability
Imposing Mien
Temteki can use Intimidation to Coerce or Demoralize up to four targets instead of one, rolling separate Intimidation checks against the Will DCs of each target. In addition, since Temteki Demoralizes using its appearance alone, it doesn't take a penalty to Intimidation checks to Demoralize for not speaking a language.
Ability
Interposing Earth [Reaction]
Circumstance: Trigger: Temteki is targeted with a melee or ranged attack from a
Temteki raises earth to block, gaining a +2 circumstance bonus to AC against the triggering attack.
Ability
Primal Innate Spells
DC 19, attack +11; 3rd earthbind, quench, shatter (×3; see Toolbreaker); Cantrips (3rd) acid splash, detect magic, tanglefoot
Ability
Toolbreaker
Temteki can only target worked or crafted items with shatter, not natural objects.
Offense
Melee
Circumstance: combat round (melee)
spike +15 [+10/+5] (magical), Damage 2d10+5 piercing plus Push 5 feet
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
(can't speak any language)
Sylvan
Terran
Perception
darkvision
tremorsense (imprecise) 60 feet