Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bonded Theater
A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.
Ability
Catharsis
(emotion, enchantment, mental, occult) When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take 10d6 mental damage (DC 34 basic Will save) as they experience a crushing barrage of emotions.
Ability
Dramatic Return
(necromancy, occult) A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.
Ability
Emotional Consumption
(emotion, necromancy, occult) If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.
Ability
Spotlight
Frequency: once per round
Effect: The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.
Offense
Melee
Circumstance: combat round (melee)
spectral hand +30 [+25/+20] (finesse, magical), Damage 3d10+15 negative
Offense
Ranged
Circumstance: combat round (ranged)
impromptu props +28 [+23/+18] (magical, range increment 30 feet), Damage 3d12+18 bludgeoning
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.
An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Necril
up to four others
Perception
all-around vision
lifesense 100 feet
tremorsense 100 feet
Resistance
all 10 (except force
ghost touch
or positive^ double resistance vs. non-magical)