Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Dance with Death
(auditory, emotion, enchantment, mental, occult) The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a DC 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel. Failure As success, and the creature must spend at least 1 action each turn dancing.
Ability
Destructive Finale
Circumstance: Dance with Death is in effect;
The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal 4d6 sonic damage to all creatures in that area (DC 21 basic Reflex save). Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.
Ability
Rhapsodic Flourish [Reaction]
Circumstance: Trigger: The fiddling bones would roll a saving throw against an
The fiddling bones performs a refrain that deflects sonic vibrations. They roll a Performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the fiddling bones on a failure.
Offense
Melee
Circumstance: combat round (melee)
stamping foot +10 [+5/+0] (finesse), Damage 2d8+3 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dissonant chord +10 [+5/+0] (magical, range 40 feet, sonic), Damage 2d6+4 sonic
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
fiddle
flute
Language
Common
Necril
Perception
darkvision
Resistance
cold 5
electricity 5
fire 5
piercing 5
slashing 5
sonic 5